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ABOUT
ABOUT ME

Game programmer and designer, experienced with C++ and with various game development tools: Unreal Engine 4, Microsoft Visual Studio, 3DSMax, and more. Led development on several team-oriented programming projects, both for application and game development. Experienced with managing team organization, documentation, and meetings. Passionate about getting the details completed and polished before deadlines.

This is an example of Magic Mailman - my senior project in DeVry University, developed with a team.

WHAT I'VE DONE

In DeVry University, I achieved a GPA of 4.0 developing multiple different game projects.

Post-graduation, I've worked as a programmer (with both C++ and blueprint) in Unreal Engine 4 on "Shatterpoint: Eos Rising", an Unreal Engine 4 Stealth-Action hybrid game.
Its development is currently on hold.

Watch a video of one of my projects!

Work Sample Videos

Wizards Watchtower Example Video

Derek Baumgartner (Derejin)
Wizards Watchtower Example Video
Wizards Watchtower Example Video

Wizards Watchtower Example Video

01:12
UDK Cutscene

UDK Cutscene

01:01
Run Man Run! Example Video

Run Man Run! Example Video

00:20
Magic Mailman Example Video

Magic Mailman Example Video

01:00

Game Programming: Shatterpoint: Eos Rising

Dynamic Vault Example

Dynamic Vault Example

This demonstrates the vaulting system I programmed. It had animations, so it looks nice, too!

GrenadeSelection

GrenadeSelection

This is one of the UI elements I built, based on a mockup. You can see the grenade selection works in real-time!

Grenade Preview FPS

Grenade Preview FPS

This shows a grenade-preview system, to see where a grenade would go if you throw it. The orange sphere represents the blast radius!

Falling grab ledge

Falling grab ledge

This shows part of a parkour system: the player character grabbing a ledge as they fall. No animations for it yet, but it works smooth!

Curved Cover Peeking

Curved Cover Peeking

This shows the cover system's peeking working on a curved surface. Took a long time to program this sucker in, but it's fancy and functional!

Execution Cam with Blend

Execution Cam with Blend

This shows an "execution system" camera: the player walking up to a target, the camera taking a sweeping view of the kill, and it snapping back after the target's dead. No animations on the characters yet, though, but he still gets killed by it!

VideosWork

VideosWork

This shows a relatively impressive feat: getting videos to work in-engine based on picked-up Videologs. The video's just of a text file getting typed in, but the functionality's impressive!

My first job post-graduation: a C++ Programmer, UI developer, and Blueprint programmer for Shatterpoint: Eos Rising.

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I created its cover system and vaulting system. I programmed its recoil and spread to use customizable curves with efficient C++. I built its UI based on high-quality mockups, and programmed in Audiolog, Videolog, and Text-log playback.

And more! The lead programmer turned over most programming tasks to me a few months into the project.

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Sadly, development on Shatterpoint: Eos Rising has currently stalled due to producer issues. Thankfully I've received permission to showcase my work on the project. GIFs of just some of my work can be seen above - highlight a GIF to read more about it.

Project: Magic Mailman

Magic Mailman Pic
Magic Mailman Code Pic

Magic Mailman was my DeVry University Senior Project. Not only did I help program it and develop assets for it, I also acted as team leader and documentation manager for the project as a whole!

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It is a top-down puzzle game that's easy to approach and quite fun!

Project: Wizard's Watchtower

Wizard's Watchtower is a top-down Tower Defense game created in GameMaker Studio, as part of a team. I was the team leader and documentation manager here, as well, though I also did a lot of programming!

Although earlier than my senior project, the results are still great! It's quite fun, but be sure to read the instructions!

Project: Run Man Run!

Run Man Run! picture
GSP420CodePic

Run Man Run! was a demo game made to demonstrate the capability of an engine that I designed as part of a team. Similar to Magic Mailman and Wizard's Watchtower, I was also the documentation manager and project leader for this project - I also primarily handled the programming of the interface and input systems for the engine.

The demo itself was not the end-goal, but rather a demonstration of the engine's capabilities. Still fun, though!

It was programmed in C++!

Game Mod

Ebontech Armor

For XCOM 2

Ebontech Armor Title_edited
Ebontech Armor Customizable Lights_edited
Ebontech Armor Cape and Shoulders Tintable_edited

I've created a customizable suit of armor for XCOM 2!

It has a unique customized material that allows the light colors to be selected ingame - a feature not present in any mod created prior to this!
Being a programmer allows you to do cool things with modding tools. 

Game Mod

Adam Jensen Arm Prosthetics

For XCOM 2

Adam Jensen Arm Prosthetics
Gallery Shot
MaleorFemale
Jensen Arm Reaper
Jensen Arm Skirmisher
Jensen Arm Templar

I'm quite fond of modding XCOM 2, and I combined that with my enjoyment of Deus Ex: Human Revolution to create an arm prosthetic for XCOM 2 based on the character of Adam Jensen from "Deus Ex: Human Revolution".

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Works on any character!

Game Mod

Derejin Helmet Pack

For XCOM 2

NewTitle_edited
Ebony Helm Gallery Pic
Ebony03Dovah02GalleryPic
Display Pic 6
Display Pic 2
Ebony Helm Gallery Pic
Display Pic 5
Rendered Helmet Pic

I've been brushing up on my 3D Modelling Skills by learning how to use Blender.

You can see the results in this mod! It contains content inspired by Skyrim, Star Wars, and Dead Space.

Game Mod

Zelda Gear

For Starbound

I've also started creating modifications for games that I enjoy. It's excellent both for learning how to create more content as well as how to learn more tools.

And it's just fun!

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This mod is called "Zelda Gear", for Chucklefish's Starbound. My first major mod since graduating from DeVry University, this mod contains a great deal of furniture and equipment for your character in-game.

Zelda Gear Title Image
Wind Waker Furniture
Sheikah Furniture
Breath of the Wild Items
Ocarina of Time Furniture
Shop Interface

Other Work Samples! Click on a picture to learn more!

CONTACT
SEND ME A NOTE
WHERE TO FIND ME
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© 2017 by DEREK BAUMGARTNER.  Proudly created with Wix.com

Melbourne, FL
djbaumgartner@gmail.com



Tel: (321) 213-3592

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